If a weapon can utilize multiple types of ammo, subsequent stats will indicate separate values for each round type. Ammunition count per clip, type and characteristics. Damage randomization can change how much damage the same weapon delivers during different attacks. Random Factor - Finally, the weapon's total damage is randomized by a value between -10% and +10%. If a weapon scores a critical hit on a particularly vulnerable creature, that hit might inflict up to 16 times the normal damage. Critical hit damage is in addition to the result of any weapon vulnerabilities. Critical hits can result in anywhere from 33% to 300% extra damage. The greater the difference between these two values, the greater the chance of scoring a critical hit, and the greater the damage of the critical hit. If the attack value is higher than the defense value, you can score a critical hit (a hit that strikes the weakest part of a creature's armor). Critical Hits - Next, the weapon's offense value is compared to the creature's defense value. Check the creatures vulnerabilities section for their exact values. The damage can be either nullified if the enemy is immune to that type of attack, doubled if it is vulnerable, quadrupled if it is very vulnerable, or left unmodified if the enemy is neither particularly resistant nor vulnerable to that type of damage. Weapon Vulnerabilities - The attack type of the weapon is then compared to the vulnerabilities of the enemy. If the armor value is greater than the penetration value, the damage is reduced by that many points. If the armor value isn't greater than the penetration value, the target's armor doesn't affect the hit and the creature takes the weapon's full damage. Armor Absorption - If a hit is scored, the weapon's penetration value is compared to the target's armor value. Damage calculations undergo four major steps:
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