The other bosses are essentially complete. Due to the Early Access state, the final boss needs more design work. There are currently four main boss fights. The gameplay involves rolling, parrying, shielding, heavy/light attacking, activating your ultimate, and drinking potions to beat your opponents. The gameplay is very close to a souls-like experience with the added element of an ultimate ranged ability but without a riposte mechanic. Soul Cliff is a souls-like game about an individual who is attempting to save another trapped beneath a collapsed sink-hole. “I hope to responds to player feedback through Steam’s community hub, through email at and through the discord ” The price will be lower during early access and raised when the game is launched.”Ĭomment comptez-vous impliquer la communauté dans le processus de développement ? Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ? However, there still is a functioning boss battle at the moment.” The levelling system has not been fully implemented, and the final boss has not been fully designed yet. “The current state is a functioning game and story without two main features. Quel est l'état actuel de la version en accès anticipé ? I would like to improve the game’s performance, polish the game, and fix the issues that arise during testing.”
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